Class RouterClock

  • All Implemented Interfaces:
    Timestamper.UpdateListener

    public class RouterClock
    extends Clock
    Alternate location for determining the time which takes into account an offset. This offset will ideally be periodically updated so as to serve as the difference between the local computer's current time and the time as known by some reference (such as an NTP synchronized clock). RouterClock is a subclass of Clock with access to router transports. Configuration permitting, it will block clock offset changes which would increase peer clock skew.
    • Constructor Detail

      • RouterClock

        public RouterClock​(RouterContext context)
        Does not start. Caller MUST call start()
    • Method Detail

      • start

        public void start()
        Cannot be stopped, but RouterTimestamper registers a shutdown task.
        Since:
        0.9.20
      • setOffset

        public void setOffset​(long offsetMs,
                              boolean force)
        Specify how far away from the "correct" time the computer is - a positive value means that the system time is slow, while a negative value means the system time is fast.
        Overrides:
        setOffset in class Clock
        Parameters:
        offsetMs - the delta from System.currentTimeMillis() (NOT the delta from now())
      • setNow

        public void setNow​(long realTime,
                           int stratum)
        Description copied from class: Clock
        Warning - overridden in RouterClock
        Specified by:
        setNow in interface Timestamper.UpdateListener
        Overrides:
        setNow in class Clock
        Parameters:
        stratum - used to determine whether we should ignore
        Since:
        0.7.12
      • now

        public long now()
        Retrieve the current time synchronized with whatever reference clock is in use. Do really simple clock slewing, like NTP but without jitter prevention. Slew the clock toward the desired offset, but only up to a maximum slew rate, and never let the clock go backwards because of slewing. Take care to only access the volatile variables once for speed and to avoid having another thread change them This is called about a zillion times a second, so we can do the slewing right here rather than in some separate thread to keep it simple. Avoiding backwards clocks when updating in a thread would be hard too.
        Overrides:
        now in class Clock
      • getDeltaOffset

        @Deprecated
        public long getDeltaOffset()
        Deprecated.