Class Connection


  • class Connection
    extends Object
    Maintain the state controlling a streaming connection between two destinations.
    • Field Detail

      • DISCONNECT_TIMEOUT

        public static final int DISCONNECT_TIMEOUT
        Wait up to 5 minutes after disconnection so we can ack/close packets. Roughly equal to the TIME-WAIT time in RFC 793, where the recommendation is 4 minutes (2 * MSL)
        See Also:
        Constant Field Values
      • DEFAULT_CONNECT_TIMEOUT

        public static final int DEFAULT_CONNECT_TIMEOUT
        See Also:
        Constant Field Values
      • FAST_RETRANSMIT_THRESHOLD

        static final int FAST_RETRANSMIT_THRESHOLD
        If we have been explicitly NACKed three times, retransmit the packet even if there are other packets in flight.
        See Also:
        Constant Field Values
    • Method Detail

      • getSSThresh

        int getSSThresh()
        Since:
        0.9.46
      • getNextOutboundPacketNum

        public long getNextOutboundPacketNum()
      • packetSendChoke

        public boolean packetSendChoke​(long timeoutMs)
                                throws IOException,
                                       InterruptedException
        This doesn't "send a choke". Rather, it blocks if the outbound window is full, thus choking the sender that calls this. Block until there is an open outbound packet slot or the write timeout expires. PacketLocal is the only caller, generally with -1.
        Parameters:
        timeoutMs - 0 or negative means wait forever, 5 minutes max
        Returns:
        true if the packet should be sent, false for a fatal error will return false after 5 minutes even if timeoutMs is <= 0.
        Throws:
        IOException
        InterruptedException
      • windowAdjusted

        void windowAdjusted()
        Notify all threads waiting in packetSendChoke()
      • ackImmediately

        void ackImmediately()
      • sendAvailable

        void sendAvailable()
        Flush any data that we can. Non-blocking.
      • sendPacket

        void sendPacket​(PacketLocal packet)
        This sends all 'normal' packets (acks and data) for the first time. Retransmits are done in ResendPacketEvent below. Resets, pings, and pongs are done elsewhere in this class, or in ConnectionManager or ConnectionHandler.
      • ackPackets

        public List<PacketLocal> ackPackets​(long ackThrough,
                                            long[] nacks)
        Process the acks and nacks received in a packet
        Returns:
        List of packets acked for the first time, or null if none
      • eventOccurred

        void eventOccurred()
      • notifyCloseSent

        public void notifyCloseSent()
        Notify that a close was sent. Called by CPH. May be called multiple times... but shouldn't be.
      • closeReceived

        public void closeReceived()
        Notify that a close was received. Called by CPH. May be called multiple times.
      • notifyLastPacketAcked

        public void notifyLastPacketAcked()
        Notify that a close that we sent, and all previous packets, were acked. Called by CPH. Only call this once.
        Since:
        0.9.9
      • resetReceived

        public void resetReceived()
        Notify that a reset was received. May be called multiple times.
      • getResetReceived

        public boolean getResetReceived()
      • isInbound

        public boolean isInbound()
      • getIsConnected

        public boolean getIsConnected()
        Always true at the start, even if we haven't gotten a reply on an outbound connection. Only set to false on disconnect. For outbound, use getHighestAckedThrough() >= 0 also, to determine if the connection is up. In general, this is true until either: - CLOSE received and CLOSE sent and our CLOSE is acked - RESET received or sent - closed on the socket side
      • getHardDisconnected

        public boolean getHardDisconnected()
      • getResetSent

        public boolean getResetSent()
      • getResetSentOn

        public long getResetSentOn()
        Returns:
        0 if not sent
      • getDisconnectScheduledOn

        public long getDisconnectScheduledOn()
        Returns:
        0 if not scheduled
      • disconnect

        public void disconnect​(boolean cleanDisconnect)
        Must be called when we are done with this connection. Enters TIME-WAIT if necessary, and removes from connection manager. May be called multiple times. This closes the socket side. In normal operation, this is called when a CLOSE has been received, AND a CLOSE has been sent, AND EITHER: received close before sent close AND our CLOSE has been acked OR received close after sent close.
        Parameters:
        cleanDisconnect - if true, normal close; if false, send a RESET
      • disconnect

        public void disconnect​(boolean cleanDisconnect,
                               boolean removeFromConMgr)
        Must be called when we are done with this connection. May be called multiple times. This closes the socket side. In normal operation, this is called when a CLOSE has been received, AND a CLOSE has been sent, AND EITHER: received close before sent close AND our CLOSE has been acked OR received close after sent close.
        Parameters:
        cleanDisconnect - if true, normal close; if false, send a RESET
        removeFromConMgr - if true, enters TIME-WAIT if necessary. if false, MUST call disconnectComplete() later. Should always be true unless called from ConnectionManager.
      • disconnectComplete

        public void disconnectComplete()
        Must be called when we are done with this connection. Final disconnect. Remove from conn manager. May be called multiple times.
      • scheduleConnectionEvent

        public void scheduleConnectionEvent​(long msToWait)
        Called from SchedulerImpl
        Since:
        0.9.23 moved here so we can use our timer
      • schedule

        public void schedule​(SimpleTimer.TimedEvent event,
                             long msToWait)
        Schedule something on our timer.
        Since:
        0.9.23
      • getRemotePeer

        public Destination getRemotePeer()
        who are we talking with
        Returns:
        peer Destination or null if unset
      • setRemotePeer

        public void setRemotePeer​(Destination peer)
        Parameters:
        peer - non-null
      • getRemoteSPK

        public SigningPublicKey getRemoteSPK()
        The key to verify signatures with. The transient SPK if previously received, else getRemotePeer().getSigningPublicKey() if previously received, else null.
        Returns:
        peer Destination or null if unset
        Since:
        0.9.39
      • setRemoteTransientSPK

        public void setRemoteTransientSPK​(SigningPublicKey transientSPK)
        Parameters:
        transientSPK - null ok
        Since:
        0.9.39
      • getSendStreamId

        public long getSendStreamId()
        What stream do we send data to the peer on?
        Returns:
        non-global stream sending ID, or 0 if unknown
      • setSendStreamId

        public void setSendStreamId​(long id)
        Parameters:
        id - 0 to 0xffffffff
        Throws:
        IllegalStateException - if already set to nonzero
      • getReceiveStreamId

        public long getReceiveStreamId()
        The stream ID of a peer connection that sends data to us, or zero if unknown.
        Returns:
        receive stream ID, or 0 if unknown
      • setReceiveStreamId

        public void setReceiveStreamId​(long id)
        Parameters:
        id - 0 to 0xffffffff
        Throws:
        IllegalStateException - if already set to nonzero
      • getLastSendTime

        public long getLastSendTime()
        When did we last send anything to the peer?
        Returns:
        Last time we sent data
      • getLastSendId

        public long getLastSendId()
        What was the last packet Id sent to the peer?
        Returns:
        The last sent packet ID
      • setLastSendId

        public void setLastSendId​(long id)
        Set the packet Id that was sent to a peer.
        Parameters:
        id - The packet ID
      • getOptions

        public ConnectionOptions getOptions()
        Retrieve the current ConnectionOptions.
        Returns:
        the current ConnectionOptions, non-null
      • setOptions

        public void setOptions​(ConnectionOptions opts)
        Set the ConnectionOptions.
        Parameters:
        opts - ConnectionOptions non-null
      • getConnectionManager

        public ConnectionManager getConnectionManager()
        Since:
        0.9.21
      • getPort

        public int getPort()
        The remote port.
        Returns:
        Default I2PSession.PORT_UNSPECIFIED (0) or PORT_ANY (0)
        Since:
        0.8.9
      • getLocalPort

        public int getLocalPort()
        Returns:
        Default I2PSession.PORT_UNSPECIFIED (0) or PORT_ANY (0)
        Since:
        0.8.9
      • getConnectionError

        public String getConnectionError()
      • setConnectionError

        public void setConnectionError​(String err)
      • getLifetime

        public long getLifetime()
      • getLifetimeBytesSent

        public long getLifetimeBytesSent()
      • getLifetimeBytesReceived

        public long getLifetimeBytesReceived()
      • getLifetimeDupMessagesSent

        public long getLifetimeDupMessagesSent()
      • getLifetimeDupMessagesReceived

        public long getLifetimeDupMessagesReceived()
      • incrementBytesSent

        public void incrementBytesSent​(int bytes)
      • incrementDupMessagesSent

        public void incrementDupMessagesSent​(int msgs)
      • incrementBytesReceived

        public void incrementBytesReceived​(int bytes)
      • incrementDupMessagesReceived

        public void incrementDupMessagesReceived​(int msgs)
      • getNextSendTime

        public long getNextSendTime()
        Time when the scheduler next want to send a packet, or -1 if never. This should be set when we want to send on timeout, for instance, or want to delay an ACK.
        Returns:
        the next time the scheduler will want to send a packet, or -1 if never.
      • setNextSendTime

        public void setNextSendTime​(long when)
        If the next send time is currently >= 0 (i.e. not "never"), this may make the next time sooner but will not make it later. If the next send time is currently < 0 (i.e. "never"), this will set it to the time specified, but not later than options.getSendAckDelay() from now (1000 ms)
      • setChoking

        public void setChoking​(boolean on)
        Set or clear if we are choking the other side. If on is true or the value has changed, this will call ackImmediately().
        Parameters:
        on - true for choking
        Since:
        0.9.29
      • setChoked

        public void setChoked​(boolean on)
        Set or clear if we are being choked by the other side.
        Parameters:
        on - true for choked
        Since:
        0.9.29
      • isChoked

        public boolean isChoked()
        Is the other side choking us?
        Returns:
        if choked
        Since:
        0.9.29
      • getAckedPackets

        public long getAckedPackets()
        how many packets have we sent and the other side has ACKed?
        Returns:
        Count of how many packets ACKed.
      • getCreatedOn

        public long getCreatedOn()
      • getCloseSentOn

        public long getCloseSentOn()
        Returns:
        0 if not sent
      • getCloseReceivedOn

        public long getCloseReceivedOn()
        Returns:
        0 if not received
      • updateShareOpts

        public void updateShareOpts()
      • incrementUnackedPacketsReceived

        public void incrementUnackedPacketsReceived()
      • getUnackedPacketsReceived

        public int getUnackedPacketsReceived()
      • getUnackedPacketsSent

        public int getUnackedPacketsSent()
        how many packets have we sent but not yet received an ACK for?
        Returns:
        Count of packets in-flight.
      • getCongestionWindowEnd

        public long getCongestionWindowEnd()
      • setCongestionWindowEnd

        public void setCongestionWindowEnd​(long endMsg)
      • getHighestAckedThrough

        public long getHighestAckedThrough()
        Returns:
        the highest outbound packet we have recieved an ack for
      • getLastActivityOn

        public long getLastActivityOn()
      • packetReceived

        void packetReceived()
      • waitForConnect

        void waitForConnect()
        wait until a connection is made or the connection fails within the timeout period, setting the error accordingly.
      • getInputStream

        public MessageInputStream getInputStream()
        stream that the local peer receives data on
        Returns:
        the inbound message stream, non-null
      • getOutputStream

        public MessageOutputStream getOutputStream()
        stream that the local peer sends data to the remote peer on
        Returns:
        the outbound message stream, non-null