Class ConnectionDataReceiver

  • All Implemented Interfaces:
    MessageOutputStream.DataReceiver

    class ConnectionDataReceiver
    extends Object
    implements MessageOutputStream.DataReceiver
    Receive data from the MessageOutputStream, build a packet, and send it through a connection. The write calls on this do NOT block, but they also do not necessary imply immediate delivery, or even the generation of a new packet. This class is the only one that builds useful outbound Packet objects.

    MessageOutputStream -> ConnectionDataReceiver -> Connection -> PacketQueue -> I2PSession

    There's one of these per MessageOutputStream. It stores no state. It sends everything to the Connection unless the Connection is closed,

    • Constructor Detail

      • ConnectionDataReceiver

        public ConnectionDataReceiver​(I2PAppContext ctx,
                                      Connection con)
        Parameters:
        con - non-null
    • Method Detail

      • writeInProcess

        public boolean writeInProcess()
        This tells the flusher in MessageOutputStream whether to flush. It won't flush if this returns true. It was: return con.getUnackedPacketsSent() > 0 (i.e. Nagle) But then, for data that fills more than one packet, the last part of the data isn't sent until all the previous packets are acked. Which is very slow. The poor interaction of Nagle and Delayed Acknowledgements is well-documented. So let's send data along unless the outbound window is full. (i.e. no-Nagle or TCP_NODELAY) Probably should have a configuration option for this.
        Specified by:
        writeInProcess in interface MessageOutputStream.DataReceiver
        Returns:
        !flush
      • writeData

        public MessageOutputStream.WriteStatus writeData​(byte[] buf,
                                                         int off,
                                                         int size)
        Send some data through the connection, or if there is no new data, this may generate a packet with a plain ACK/NACK or CLOSE, or nothing whatsoever if there's nothing new to send. This is called from MessageOutputStream, i.e. data from the client.
        Specified by:
        writeData in interface MessageOutputStream.DataReceiver
        Parameters:
        buf - data to be sent - may be null
        off - offset into the buffer to start writing from
        size - how many bytes of the buffer to write (may be 0)
        Returns:
        an object to allow optional blocking for data acceptance or delivery.
      • send

        public PacketLocal send​(byte[] buf,
                                int off,
                                int size)
        Send some data through the connection, attaching any appropriate flags onto the packet. Called externally from Connection with args (null, 0, 0) to send an ack
        Parameters:
        buf - data to be sent - may be null
        off - offset into the buffer to start writing from
        size - how many bytes of the buffer to write (may be 0)
        Returns:
        the packet sent
      • send

        public PacketLocal send​(byte[] buf,
                                int off,
                                int size,
                                boolean forceIncrement)
        Called externally from Connection with args (null, 0, 0, true) to send an empty data packet
        Parameters:
        buf - data to be sent - may be null
        off - offset into the buffer to start writing from
        size - how many bytes of the buffer to write (may be 0)
        forceIncrement - even if the buffer is empty, increment the packetId so we get an ACK back
        Returns:
        the packet sent
      • destroy

        void destroy()