Package net.i2p.client.streaming.impl
Class ConnectionDataReceiver
- java.lang.Object
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- net.i2p.client.streaming.impl.ConnectionDataReceiver
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- All Implemented Interfaces:
MessageOutputStream.DataReceiver
class ConnectionDataReceiver extends Object implements MessageOutputStream.DataReceiver
Receive data from the MessageOutputStream, build a packet, and send it through a connection. The write calls on this do NOT block, but they also do not necessary imply immediate delivery, or even the generation of a new packet. This class is the only one that builds useful outbound Packet objects.MessageOutputStream -> ConnectionDataReceiver -> Connection -> PacketQueue -> I2PSession
There's one of these per MessageOutputStream. It stores no state. It sends everything to the Connection unless the Connection is closed,
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Constructor Summary
Constructors Constructor Description ConnectionDataReceiver(I2PAppContext ctx, Connection con)
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description (package private) void
destroy()
PacketLocal
send(byte[] buf, int off, int size)
Send some data through the connection, attaching any appropriate flags onto the packet.PacketLocal
send(byte[] buf, int off, int size, boolean forceIncrement)
Called externally from Connection with args (null, 0, 0, true) to send an empty data packetMessageOutputStream.WriteStatus
writeData(byte[] buf, int off, int size)
Send some data through the connection, or if there is no new data, this may generate a packet with a plain ACK/NACK or CLOSE, or nothing whatsoever if there's nothing new to send.boolean
writeInProcess()
This tells the flusher in MessageOutputStream whether to flush.
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Constructor Detail
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ConnectionDataReceiver
public ConnectionDataReceiver(I2PAppContext ctx, Connection con)
- Parameters:
con
- non-null
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Method Detail
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writeInProcess
public boolean writeInProcess()
This tells the flusher in MessageOutputStream whether to flush. It won't flush if this returns true. It was: return con.getUnackedPacketsSent() > 0 (i.e. Nagle) But then, for data that fills more than one packet, the last part of the data isn't sent until all the previous packets are acked. Which is very slow. The poor interaction of Nagle and Delayed Acknowledgements is well-documented. So let's send data along unless the outbound window is full. (i.e. no-Nagle or TCP_NODELAY) Probably should have a configuration option for this.- Specified by:
writeInProcess
in interfaceMessageOutputStream.DataReceiver
- Returns:
- !flush
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writeData
public MessageOutputStream.WriteStatus writeData(byte[] buf, int off, int size)
Send some data through the connection, or if there is no new data, this may generate a packet with a plain ACK/NACK or CLOSE, or nothing whatsoever if there's nothing new to send. This is called from MessageOutputStream, i.e. data from the client.- Specified by:
writeData
in interfaceMessageOutputStream.DataReceiver
- Parameters:
buf
- data to be sent - may be nulloff
- offset into the buffer to start writing fromsize
- how many bytes of the buffer to write (may be 0)- Returns:
- an object to allow optional blocking for data acceptance or delivery.
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send
public PacketLocal send(byte[] buf, int off, int size)
Send some data through the connection, attaching any appropriate flags onto the packet. Called externally from Connection with args (null, 0, 0) to send an ack- Parameters:
buf
- data to be sent - may be nulloff
- offset into the buffer to start writing fromsize
- how many bytes of the buffer to write (may be 0)- Returns:
- the packet sent
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send
public PacketLocal send(byte[] buf, int off, int size, boolean forceIncrement)
Called externally from Connection with args (null, 0, 0, true) to send an empty data packet- Parameters:
buf
- data to be sent - may be nulloff
- offset into the buffer to start writing fromsize
- how many bytes of the buffer to write (may be 0)forceIncrement
- even if the buffer is empty, increment the packetId so we get an ACK back- Returns:
- the packet sent
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destroy
void destroy()
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